![]() Fixed: a player's old body didn't show a weapon's preferred skin when they respawned.Fixed: PlayerSpeedTrail powerups always used a player's chosen skin even if their current weapon had its own preferred skin.Fixed: a player could get stuck in the chasecam in co-op game modes if they respawn when it's disallowed.Fixed: spectating a morphed player could potentially crash the game.Fixed: RCON clients still printed two copies of the chat message that they sent.Fixed: projectiles and bulletpuffs didn't trigger GAMEEVENT_ACTOR_SPAWNED if "ForceSpawnEventScripts" was enabled.Fixed: Changing the COUNTKILL flag via A_ChangeFlag didn't update the invasion monster count.Fixed: restarting the map didn't unfreeze the game properly in online games.Fixed: chat messages sent by the server weren't colorized properly.Fixed: PickActor wouldn't pick actors that were the same species if called by the server.Fixed: serverinfo CVars entered on the command line were restored in reverse order.Fixed: the server wouldn't initialize compatflags and compatflags2 properly if entered as command line parameters.Fixed: clients didn't initialize a sector's friction properly in some cases due to a superfluous check that wasn't removed earlier.This allows some CVars to only be configured for offline or online games, or both. Added "offlineonly" and "onlineonly" options to the game settings feature of the GAMEMODE lump.Added ACS function: "SetGameplaySetting", allowing modders to change gameplay-related CVars on the fly.Strictly speaking, any CVars with the CVAR_GAMEPLAYSETTING bit, or any flags whose flagset has the CVAR_GAMEPLAYFLAGSET (previously named CVAR_GAMEMODELOCK) bit. The GAMEMODE lump now accepts a wider range of gameplay-related CVars that aren't limited to flags.This also changes the old behaviour where a client who already had RCON access could lose it if they resent the wrong password to the server Added the CCMD "rcon_logout" so that clients with RCON access may logout if they want to.Added the CVar "cl_identifymonsters" which allows monsters to be identified with cl_identifytarget.Added the EVENT script types for domination: GAMEEVENT_DOMINATION_CONTROL for when a team takes control of a point sector, and GAMEEVENT_DOMINATION_POINT for when a team gets a point for owning a sector.Added the dmflag "sv_dontoverrideplayercolors", which prevents player colors from being overriden.Added an option to filter the server list by name within the built-in server browser menu.The result value of GAMEEVENT_MEDALS event scripts can now be used to determine whether or not the player receives the medal.Projectiles or puffs with these flags will award the player with the "fisting" and "spam" medals respectively upon killing an enemy player. Added the DECORATE flags GIVEFISTINGMEDAL and GIVESPAMMEDAL.This replaces Skulltag's hardcoded self obituaries for the BFG10K and Grenades. Added a new SelfObituary actor property for when a player kills themselves with an actor.Added the dmflag "sv_donthidestats" to show an enemy player's stats.Added an argument to GAMEEVENT_ACTOR_SPAWNED that indicates if the actor was spawned by the level or not.Added the AAPTR_PLAYER_GETCAMERA constant that returns the actor a player is looking from.Added the CVar "blood_fade_usemaxhealth", which scales the intensity of the blood based on the player's max health instead of a hardcoded health of 100, unless the server wants to force max blood on the screen.Added the CVar "snd_lockmusic" which prevents any music changes as if a playlist was playing, based on a feature from ZCC.altfire, crouch, and use), and also to execute ACS_ExecuteWithResult. Added new BotScript commands that allow controlling more inputs (e.g.Add the resetmap command and associated vote type.Added an optional parameter to the ACS function GetChatMessage to let color codes to stay in chat messages.Added ACS functions: "GetCurrentMapPosition", "GetEventResult", "GetActorSectorLocation", and "ChangeTeamScore".Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves.Added the new AUTHINFO lump, allowing modders to define their own list of lumps to be authenticated.Zandronum 3.2 is an upcoming minor update for Zandronum.
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